Adventure 3D
DESCRIPTION:
A remake of Adventure, originally created by Warren Robbinett
The player's goal is to find the enchanted chalice! The player character explores a multi-screen landscape containing castles, mazes, and various rooms. Hidden throughout the world are a sword and a magic lantern.
CONTROLS:
NOTE — This is a Restricted FP Exploration Game. You can ONLY look forward (Turning Not Possible!!!)
Movement — Arrow Keys, WASD
Other verbs — Spacebar to Grab and Hold Space to Sustain Grip.
TEAM:
Name — "McClunky and Hist"
Members — Alex, Ruslan
Alexander Dault
- Programming
- Created all scripts.
- The game runs thanks to Alex.
- Did risky stuff
(Implemented a big chunk of the game almost at the edge of the deadline: When Alex has covered the top of the rooms with a roof, he discovered that now dungeon has become too dark. Thus, an idea of a lantern was discovered in his head. Consequently, he made light mechanic, where it is almost impossible to navigate through the dungeon without the lantern.) - Art
-Collected and implemented sounds. - Design
- Came up to an idea of the game.
- Drew concept arts to help to understand what is going on.
Ruslan Makarov
- Project Management
- Created Trello and GDD.
- Found and demanded to fix A-priority bugs/issues. - Art
-Created 3D assets.
UNITY VERSION:
2019.3.13f1
MISC:
Status | Prototype |
Platforms | HTML5 |
Author | ulyssesnorth |
Genre | Adventure |
Made with | Unity |
Comments
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Neat idea. It's a bit too hard to keep control of the key. It gets stuck too easily.
Very nice idea of lock camera rotation, it fixed my Simulation sickness!
it will be better if players don't need keep holding space during walking.