Mosher Island
MOSHER ISLAND
Description
Mosher Island is inspired by the ‘feeding the fire’ ceremony performed by the Dene of the Western Arctic.
The player awakens after a night of stories at a dead firepit on Mosher Island. The player must teach themselves to build a fire with twigs, sticks and logs.
With the fire at a certain level, the player is able to venture out and explore the island to gather four offerings: Sage, Sweetgrass, Cedar and Tobacco, all while keeping the fire burning.
Controls
WASD - to move
Mouse - to control the camera
Right Mouse Button and Left Mouse Button - to pick-up (RMB) and drop (LMB)
Goal
Enact the "Feeding the Fire" ceremony of the Dene people. Build the fire, collect wood and offerings to honour the four directions!
Creators
- Casey Koyczan
- Concept
- Game Art
- Sound Designer
- Narration
- Alex Dault
- Gameplay Designer
- Programmer
- Designer
- Ruslan Makarov
- Programmer
- Level Designer
- Modelling
- Harshid Saini
- Skybox
Engine
Unity Version: 2020.1.9f1
System Requirements
Minimal:
OS: Windows 7
Processor: Intel(R) Core(TM) m5-6Y54 CPU @ 1.10 GHz
Memory: 8 GB RAM
Graphics: Intel(R) HD Graphics 515
Storage: 560 MB
Recommended:
OS: Windows 10
Processor: Intel(R) Core(TM) I7-8700K CPU @ 3.70 GHz
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1060 6GB or higher
Storage: 560 MB
Comments
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Congrats on a beautiful game!